Croc 2 Ps1

среда 08 апреляadmin

The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante. Croc 2 was released for the Sony PlayStation in 1999, and later for Microsoft Windows and Game Boy Color in 2000 and 2001, respectively.

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Croc 2

Also known as: Croc! Adventure (JP)
Developer: Argonaut Software
Publishers: Fox Interactive (US/EU), Koei (JP)
Platforms: Windows, PlayStation
Released in JP: September 2, 1999 (PlayStation)
Released in US: July 1999 (PlayStation), March 7, 2000 (PC)
Released in EU: August 3, 1999 (PlayStation), June 9, 2000 (PC)

This game has unused areas.
This game has unused code.
This game has hidden developer credits.
This game has hidden development-related text.
This game has unused graphics.
This game has unused cinematics.
This game has unused text.
This game has a hidden sound test.
This game has a hidden level select.
This game has regional differences.
This game has revisional differences.

This game has a notes page
This game has a prototype article
This game has a bugs page
This game has a prerelease article

Croc 2 sees the titular character on a quest to find his birth parents.

  • 3Level Select
  • 7Unused Levels
  • 8Unused Doors
  • 10Unused Graphics
  • 13Build Date

Music Select

On the PC version, hold S and press Left, C, Up, Down, Space, C, Return at the title screen. A sound will confirm correct entry.

To a child, forget ethics. Cross fingers clip art black and white. Crossing your fingers while making a promise truly invalidated the promise.

On the PlayStation version, hold R1 and press Left, Circle, Up, Down, Square, Circle, X at the title screen. A sound will confirm correct entry.

This will add a new entry to the 'Sound Options' menu in the pause menu of the game. Scroll down to 'Music Volume' and press A or S (PC) or L1 or R1 (PlayStation) to select a song.


Position Bar

On the PC version, hold S and press Space, Down, C, Up at the title screen. A sound will confirm correct entry. Press F7 during the game to display the information, and press it again to remove it.

On the PlayStation version, hold R1 and press Square, Down, Circle, Up at the title screen. A sound will confirm correct entry. On a second controller, press X to display the information, and press it again to remove it.

Along with showing Croc's position, this also tells you the file name for the level you're currently on. On the PC version, it also supplies you with a build date.

(Source: Hacczilla (PlayStation), hdc0 (PC))

Level Select

NTSC PlayStation

A level select exists in the game, but for the most part, it is non functioning. To access it on the NTSC PlayStation game, change the value at 009BBF8C to 14.

Pressing Select will change the Intro to Level, Boss or Secret. However, there is no way to leave the screen unless the value is changed back to 4 (for regular gameplay).

Although this Level Select does not work completely, it does track your level. For example, if loaded while in the Find the Key! Save the Gobbo! level, the stats will read as follows:

It can be loaded in the Japanese game, too. However, since it hasn't been translated, all text appears in gibberish, symbols and numbers.


(Source: DESCENSION (value), RadSpyro (address))


Windows

A working level select menu can be accessed by setting the byte at 0x41AC66 (EU version: 0x41B186) to 0x12 and entering the credits cheat.

Unused Cheat

A cheat known simply as Magazine Cheat is mentioned in the game data, but it seems to be inaccessible.The disassembly of the Windows version reveals that there is no way to activate the magazine cheat without modifying the game's code. It can be made accessible e.g. by using a Cheat Engine script.[1]

On the PlayStation version (NTSC), the Magazine Cheat string can be found at 0x7DDE2C.

Developer Text

At 0x7DF131 is a note from David McEwen, a programmer for the game.

And nearby at 0x7DF18D:

Early Level Names

The levels used for the gameplay demos are older versions of the levels. A couple of these show early names.

EarlyFinal
HEY! He Stole my lunch!Get the Gobbo's sandwich!
Burning Down the ForestSave the 50 Trapped Gobbos!
Find 3 Lost Treasure ChestsFind 5 Lost Treasure Chests

Unused Levels

Some of the levels intended for the attract mode / demo play are using earlier versions of the level, or go unused entirely. These levels all have missing areas, likely to reduce loading times. As such, entering doors will either cause Croc to fall to his doom, or result in an error message.

In addition to this, two copies of full levels are also present.

Find the Key! Save the Gobbo!

Normal LevelDemo Level

Another version of this level has been left in. It serves as the demo version of the level, and appears to be the same build as the one from the PlayStation Magazine Demo.

Normal LevelDemo Level

Upon completion you will be returned to the Sailor Village hub.

Chase the Choo Choo Train

A near identical copy of the normal level, placed after it in the file list. Although 002 usually refers to a playable demo level, there are no known demos that include this level.

The only noticeable difference is that the scene played when you fail to reach the switch in time is different. In this longer version, the train is visible as it moves through a tunnel. The regular level shows the train disappear into pure darkness.

Completing this version of the level takes you back to Cossack Village as expected, but does not mark the quest as complete.

Bride of the Dungeon of Defright

Completely unused. However, it is possible to get into this level on the PlayStation version via a glitch.

The Gobbo has different text (with a grammar error that is sure to annoy many), the camera reacts strangely at certain points and Croc grabs the barrels strangely. Rock band 4 rivals songs.

For those wondering, the text in the final is 'Croc! Catch the bombs and blow up the cage!' and 'Thank you!'. Another Gobbo instead uses the corrected line, 'You're my friend for life!'.

In addition to this, there's some leftover text from an earlier version of the level hidden in the wad file.

Normal LevelDemo Level
I'm saved!I'm Saved!
I'm so glad you've arrived Croc!

While you were fighting Baron Dante, I escaped using my self-propelling pencil! Oh yes!

The Baron retreated to the heart of his evil domain!

You keep the Baron busy, I'll try and find a way to send him back from whence he came!

You'll have to get through Dungeon of Defright and defeat Goo Man Chu, the Goo monster!

I'm so glad you arrived Croc!

Whilst you were fighting Baron Dante, I escape using my self-propelling pencil!

The Baron escaped, he in the heart of his evil domain!

You keep the Baron busy and I'll try and find a way to send him whence he came!

You'll have to get through the Dungeon of Defright and defeat Goo Man Chu, the Goo monster!

Save the Ice Trapped Gobbos!

Completely unused.

The Red Crystal on the upper platform is missing. The Green Crystal and two regular crystals are missing from the clockwork gobbo area.

The Gobbo's text has been changed:

Normal LevelDemo Level
Gobbo friends trapped in ice! If Croc saves Gobbos, then Gobbo help clear snow from door.Gobbo friends trapped in ice! Save Gobbos! If Croc save friends, help clear snow from door.

In addition to this, an earlier script also rests in the remaining parts of the file:

Normal LevelDemo Level
Gobbo press button for bridge, Croc push ice block over it!I press button for bridge! You push block over the bridge!
Croc is Gobbo's hero!Croc Gobbo hero!
Gobbo stop spinning bridge, Croc push ice block over.Gobbo stop spinning bridge. Croc push ice block over.
Gobbo happy! Croc save!Gobbo happy. Croc save.
Gobbo make lift work! Quick, Croc! Jump on lift!Gobbo! Make lift work. Croc jump on quick!
Croc save Gobbos! Gobbo get TNT out of ice block.Croc save friends. Now Gobbo get TNT out of block.
Croc is Gobbo's best friend.Croc best friend.

The Village Masher

Normal LevelDemo Level

The camera angle for the Gobbo is very slightly different.

Different text:

FinalDemo
Hold on! Gobbos find Croc another bucket!Hold on, we'll find you another bucket!
Fill bucket with water, throw water at fire-breathing monster!Fill the bucket with water, and throw it at the fire breathing monster!

Find 3 Lost Treasure Chests

Find 5 Lost Treasure ChestsFind 3 Lost Treasure Chests

Different laser placement. In the final, there are no lasers that Croc can walk under; he has to leap over all of them.

Interestingly, the clockwork Gobbo area has been kept in.

HEY! He Stole My Lunch!

Normal LevelDemo Level

There's a gong that was moved to the cave in the final level, and very minor changes to the text.

Normal LevelDemo Level
Croc! Throw Gobbo! Gobbo get crystal!Croc throw Gobbo. Gobbo get crystal.

Burning Down the Forest

The lava reacts strangely in this level. In some parts, Croc can either swim in it (PC) or he'll leap across it (PS1) until he comes into contact with a certain part. A fire wall to the left of the starting point has no collision either.

It is possible to collect 50 Gobbos by hacking the game for infinite lives, since the game doesn't remove saved Gobbos when Croc restarts the level like he would in the final. The level still cannot be completed.

Find the Wheels in the Jungle!

Normal LevelDemo Level

There's a different jelly colour mark and the jelly is misplaced.

The platforms that are usually activated by breaking the box have been activated already, and the creatures that you normally hop across at this point have no collision.

The Dantini near the stonehenge structure is missing, as is one of the dinosaur enemies leading there.

Finally, the music is different.


Unused Doors

Save the Ice Trapped Gobbos!

There's a second door near the Gobbo's door. It's obscured by the wall, and can only be seen by hacking Croc outside the level boundaries.

The door itself does not have a warp point, although most of the doors in this level lack one until they are activated by an event.

Save 30 Gobbo Babies!

There are two doors hidden behind the level start. One of these doesn't work, but the other does (see below).

Unused Warp

One of the two doors in Save 30 Gobbo Babies has a warp associated with it. When you go through it, you're teleported to a small grass plane nearby. Sometimes Croc will grab the edge, but it's impossible for him to let go of it. All that is on this plane is a single tree.

Interestingly, the game 'locks' you there like it would if you were on part of the main map, so you can't get off it at all.

Unused Graphics

Early Swap Meet Pete Icon

An icon seen in early screenshots can still be found in the game.

(Source: Mr. C)

Unused Loading Icons

Some unused loading icons have been left in the games. Even on the PlayStation version of the game, these icons are never seen (though similar ones can be seen).

Early Trademark Screen

An additional trademark screen has been left in. The logo is of a lower quality than the one used, and omits OmniPlay.

UsedUnused

Unused Demos

There are a couple of attract mode videos / demos that go unused.

The first is a demo of 'The Village Masher'.

After skipping the text, Croc rapidly attacks, jumps, stomps and moves the camera around.

The second is 'Find the Wheels in the Jungle!'.

The demo recording is much older than the level file and appears to be broken, with Croc running straight into a wall.

Wave file metadata

Most level files store their sound effects in a proprietary format called 'cvg' which is basically SPU ADPCM.The only exception is the unused Village Masher demo map (t0l1m002.wad). Its sound effects are stored as uncompressed PCM Wave files. Some of them contain interesting metadata:

IndexDateIENGEncoder
01999-02-12Deepz0neSound Forge 4.5
11999-02-01Deepz0neSound Forge 4.5
21997-04-28n/aSound Forge 4.0
31999-02-01Deepz0neSound Forge 4.5
41999-02-01Deepz0neSound Forge 4.5
51999-02-01Deepz0neSound Forge 4.5
61999-02-12Deepz0neSound Forge 4.5
91999-02-15Deepz0neSound Forge 4.5
101996-11-14n/aSound Forge
281999-04-06Deepz0neSound Forge 4.5
291999-04-06Deepz0neSound Forge 4.5
301999-04-07Deepz0neSound Forge 4.5
311999-04-06Deepz0neSound Forge 4.5
321999-04-07Deepz0neSound Forge 4.5
331999-04-07Deepz0neSound Forge 4.5
341999-04-06Deepz0neSound Forge 4.5
351998-06-01Gwynn JonesSound Forge 4.0
371999-04-21Deepz0neSound Forge 4.5
381999-04-21Deepz0neSound Forge 4.5
391999-04-21Deepz0neSound Forge 4.5
411999-04-07Deepz0neSound Forge 4.5
421999-04-07Deepz0neSound Forge 4.5

Build Date

Using the Position Bar cheat, it is possible to see build dates for the PC version.

For PlayStation versions, they can be found near the text for the cheat options.

PC

USAEurope

PlayStation

USA 0x7DDDCCEurope 0x48CF3CJapan 0x6AAB54

Regional Differences

  • In the USA, Croc 2 was released with a partnership to Nabisco. This included a contest and promotional packets of Gummi Savers featuring Croc 2, with the actual Gummi Savers appearing in the game itself. Elsewhere, the traditional jellies from the previous game could be found instead.
USAOther Regions
  • The names also vary depending on the region.
USAEuropeJapan
Crystal Craze Gummi Savers JumpOrange Flavour Jelly JumpOrange Jelly
Five Flavor Gummi Savers JumpLime Flavour Jelly JumpGreen Jelly
Wild Berries Gummi Savers JumpStrawberry Flavour Jelly JumpRed Jelly
  • The continue screens are different between PAL and other regions. They use plain text in the PAL version.
PALOther Regions
  • Same with the Game Over screens.
PALOther Regions
  • In the European PC version, selecting English will use the graphics. But for any other language, plain text is used.
J-NTSCOther Regions
  • Along with the completely different logo, the word loading has a darker shades of green and is very slightly warped on the Japanese game.
  • Although not seen during gameplay, the titles for The Village Masher cutscene have changed between regions. In PAL copies of the game, the title is AAAGH Mad Gobbo !!!. In the US copies, the title is Beware of the Dog !!.

Revisional Differences

PlayStationWindows
  • The sign in Sailor Village reads 'Welcome to Oki-Doki' in the PlayStation of the game, with 'Bye bye!' written on the other side. In the PC version, the sign is reversed, likely because it makes little sense to say 'Bye bye!' to people who are just entering the village.
  • Swap Meet Pete's card changes from blue to purple in the PC version. The number on the card also differs for unknown reasons.
PlayStationWindows
  • The symbol on Croc's car was removed in the PC version.
  • The 'Ice Cave' song (better known by fans as 'Save the Ice Trapped Gobbos! 2') was removed from the PC version for reasons unknown.

Oddities

  • There are a few gaps in the files, suggesting removed levels. There are at least three known levels that were removed in the final. Missing from the files are:
    • t2l4m001.wad(a Cossack Village level)
    • t3l6m001.wad (a Caveman Village level)
    • t4l4m001.wad (an Inca Village level)
  • In the main menu's file, the game mentions a 'Front End Bonfire'. This is a leftover from the early demo.
  • Goo Man Chu is referred to internally as 'GooManShoo'.
The Croc series
PlayStationCroc: Legend of the Gobbos (Prototype) • Croc 2 (Prototypes)
WindowsCroc: Legend of the Gobbos • Croc 2
Game Boy ColorCroc
  1. https://raw.githubusercontent.com/hdc0/Croc-2-mods/master/cheat_engine_scripts/EnableMagazineCheat.lua
Retrieved from 'https://tcrf.net/index.php?title=Croc_2&oldid=711389'

EnglishFrenchGermanItalianNorweiganSpanishSwedishMenus and gameplay are in Multi-7 (English, French, German, Italian, Norweigan, Spanish & Swedish).The loveable Croc is back in Croc 2, the sequel to the original PlayStation hit from Fox Interactive. After he and his Gobbo friends returned home, they thought the whole ordeal with Baron Dante was over with. Little do they know, the evil Dantinis are planning the evil villain's return.Meanwhile, Croc's life changed one day after discovering a bottled up message lying on the beach. The writers of the letter stated they were searching for their long-lost crocodile son. Thinking they could be his parents, Croc took the letter to King Rufus who suggested he journey to a faraway land, seek out the help of other Gobbos, and find his folks.

The Gobbos then built a seesaw catapult to launch Croc to the foreign land, kick-starting his latest adventure.In Croc 2, a 3D action/platform game, players must navigate Croc through four Gobbo villages. Each one is broken down into sub-levels resulting in over 40 levels of play (not to mention secret and lost levels to discover and explore). Along the way, Croc will make use of go-karts, hang gliders, hot air balloons, and other vehicles to assist in his journey from one place to the next.His Gobbo friends will also lend a helping hand anyway they can. Swap Meet Pete has a shop in each village allowing Croc to visit him anytime.

Pete sells helpful items to assist the baby crocodile; among the various objects are Gummi Savers jumps, Heart Pots, and Clockwork Gobbos (necessary to find hidden places). In order to buy any of these things, Croc will have to seek out a variety of crystals. Once you get enough crystals, you can buy what you'd like in Swap Meet Pete's shop.Players will also come across jigsaw pieces in keys needed to open secret doors (the Golden Gobbo doors) and locked objects, like cages or doors. Getting these objects is sometimes as much of a puzzle as figuring out what to do with them.Though Croc 2 is not two-player compatible, it supports an OmniPlay feature that allows two players to share the control duties. If inclined, players can set up two controllers and have one person control Croc's movement while the other person jumps and controls the camera.

The manual and OmniPlay menu helps players set this feature up and outlines what can be controlled.Features:. Play alone or control Croc with a friend by using the OmniPlay feature. Visit four different Gobbo tribe villages and interact with more than 30 characters. Explore 40 different levels as you help Croc track down and defeat Baron DanteManufacturer's description:Croc's back in an exciting new adventure as he searches for his long lost parents.