Lara Croft And The Temple Of Osiris Reviews

среда 06 маяadmin

Summary:Before we even begin this review, have you ever wanted to play another isometric view based game buthave it take place in an Egyptian temple? Or have you ever felt the sudden urge to just really collect scattered pieces of a dead Egyptian king’s body in order to gain your own freedom and stop your descent into the underworld for magical and inexplicable reasons?

Lara Croft and the Temple of Osiris is a chaotically silly party game that’s spliced its DNA with a dungeon crawler and a twin-stick shooter.

If so, then wellI don’t know what to tell you. That seems oddly specific and weird to me, but hey to each their own. You’d probably love the hell out of this game. Anyway, that is just a glimpse of what Lara Croft and the Temple of Osiris is about.This game starts with Lara and another explorer (I forgot his name because he’s incredibly forgettable and is not Lara Croft, so I’ll just call him background character #1).

Both of them enter a temple and find a cursed magical staff. Movie extra #1 hastily rushes to touch it, thus cursing them (Classic backup dancer #1 move). Now, they are trapped inside of the temple and soon to enter the underworld unless they help avenge Osiris, an ancient Egyptian king, who was killed by his brother “Set” through collecting parts of Osiris’s body.Lara and he-whose-name-I-can’t-remember are accompanied by Osiris’s wife and son as they look for parts of Osiris’s body. Of course unless you’re playing with friends (I mean who has those, am I right?), the other party members don’t actually fight alongside you in the story.Opinion:This game is an isometric-view co-op game.

That is totally fine, but not the most original thing on the planet. It actually is a bit interactive with the map which is nice. You can climb structures, solve puzzles, etc. Also, you can’t just run and gun in most situations so there is a little bit of strategy involved. Now, does this mean that it’s better than other isometric games?

This game is average in my opinion. It’s a game that would be fun to play with friends if they haven’t played it before. However, this game is just not that exciting.The story was decent, but just didn’t really manage to pull me in or get me invested. The dialogue is just shrug worthy and there isn’t really a build up for most things.

The whole game just seems extremely anticlimactic from the beginning. However, this game isn’t necessarily bad, it just isn’t great either.Here are the Pros and Cons:Pros:+ It has Lara Croft+ Interactive environment+ Decent Mechanics+ Co-op gameCons:- The story is just not exciting or even interesting- Not very original- The experience just seems kind of pointlessMy rating: 6/10.

I would not buy this game when Diablo and better isometric view based games are already on the market even for consoles and are better. It’s a departure from the traditional tomb raider games that we’re used to (which isn’t a bad thing), but in this case it just didn’t really work out that well.P.S. We can all try to pretend that the menu music for this game is not a 30-second loop, but it is.P.S.S. I’m excited for the next Tomb Raider game!Sorry for the really short review, but as I’m preparing for PAX Prime I'm a little busy at the moment.

Price and availability. Windows: £14.99.

Xbox One and PS4: £14.99Maybe Osiris isn't the only one who finds himself fragmented these days. In Crystal Dynamics' big budget Tomb Raider games, Lara is a victim of some serious Nolanisation. She bleeds as she scrambles over rocks, she cries about all the wolves she has to kill with her bow and arrow, and the best she can hope for at day's rest is the chance to suffer afresh tomorrow morning. A cut-scene throws in an aside explaining that this new, more human Croft used to work at the local boozer; maybe in the sequel we'll see her shopping for home contents insurance. Bosses fill the screen and often have a neat twist to them.In the land of download games, however, the classic Lara is still at it, brutalising wildlife, turning ancient ruins to dusty shrapnel, and maintaining an interest only in that which glitters and shines. Med packs litter the sand and Keeley Hawes is doing her best Poppins impression in a soundbooth somewhere.

Forget The Dark Knight treatment: Lara's bite-sized adventures are the equivalent of a Saturday morning cartoon, and they're the better for it.If you're coming here from Lara Croft and the Guardian of Light, you should be right at home. The setting's switched to Egypt, with Lara dropped into a family feud between Isis and Horus (good) and Set (very bad), but the basic formula is unchanged. The action's still spread across a series of isometric levels that come packed with arcadey challenges.

The moveset is largely unaltered, right down to the twin-stick controls for running and shooting, and a dodge roll to get out of trouble. On top of that, the whole thing remains a breathless rush between one classic Tomb Raider idea and the next: a gentle puzzle (generally involving rolling boulders about or dodging spikes), a quick burst of combat, and then some light platforming and a crazy race over treacherous ground that's just itching to drop away beneath you.There are a few tweaks. Osiris' loot game is much better than Guardian's was, for example, with a Diablo-style character inventory screen that makes the differences between each perk-providing ring or amulet you pick out more immediately obvious. Every tomb you raid now concludes by dropping you into a treasure room filled with crates and chests, too. They'll reveal their secrets as long as you've collected enough gems to open them.

Temple

This is hardly Diablo, but it's better than it used to be. Challenge tombs return, as does a simple overworld.Elsewhere, Totec's spear from Guardian is replaced with a staff that fires a laser beam. Bit of a shame, this one: that spear was a classic.

It offered plenty of nasty feedback once lodged in an enemy's windpipe, and it livened up traversal if used to create makeshift ledges. The staff, by comparison, sizzles quite nicely as it knocks foes back or blasts a path through some neat mirror-based puzzles, but it's not as pleasingly tactile to use as the spear. Equally, its ability to interact with very specific parts of the environment - raising platforms or slowing spinning cogs so that you can slip past without getting mangled - is a little too prescribed. You never feel clever. You never say: a-ha.If you're partying up either locally or online, the game's arsenal is divided between players in interesting ways, Lara, or Carter (an archaeologist rival with little personality to speak of), getting control of a torch and the magnetic grapple hook, while Isis and Horus control the magical staff, along with the ability to summon an energy shield that can be used as a platform for allies. Co-op now allows four players to work together rather than two, and the levels even rearrange themselves in different ways depending on how many people are present. More adventurers means more taxing puzzles, basically - and they also give proceedings a wonderful jolt of energising cruelty as you barge friends out of the way to grab the best loot.Everything works almost as well as it did before. Highschool romance free download.

New tech grants this rocky landscape a glorious solidity, along with improved character models and some really flappy hair (although the Xbox One code I played had a smattering of minor bugs ranging from glitchy animations to the odd event that wouldn't trigger, requiring a checkpoint restart). There's also a lovely pulpiness to the locations, from the Tomb of the Torturer, which is stained with a lurid blood-red light and littered with endless boobytraps, to the Tomb of the Ferryman, a balmy span of lakes and rivers where you encounter a species of crocodile that has learned to walk upright and lob grenades.

(Crocodiles, it turns out, are no longer scary enough in their own right.) Osiris is a lot pacier than Guardian, too, flinging its various elements together so efficiently that the whole game can pass in a blur if you're not careful.Popular now. They were Tolkien aback. Amulets are charged by dealing damage and offer special time-limited power-ups to the whole party.This is the only real problem, in fact: Osiris is so good at braiding its simple pieces together that it takes a while for you to notice that none of the individual parts of the game are truly first-rate. Combat's fun enough when the remote mines are exploding and the physics is kicking in, but it's built on a foundation of weightless weaponry and samey enemies.

Platforming is given a juddery feel by ledges that are just a little too sticky in their eagerness to keep you safe. Puzzles, meanwhile, have been streamlined far beyond those in Guardian - a game which offered one temple, for example, in which you had to find eight boulders to fit in eight recesses, and as you fanned out in all directions you discovered there was a gimmick to getting each of them.Still, The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn. As with Osiris, I'm not sure Lara's reassemblage has gone entirely to plan, but the spirit remains intact - and the spirit is still strangely powerful.7/10.