Theatrhythm Final Fantasy Songs
(retired)Theatrhythm Final Fantasy is a video game for the and formerly for. It is a 'theater rhythm action' game in which players use the stylus to tap and hold notes while fighting enemies. The game features popular songs and characters, who appear with a similar style to their avatars from, and.Its sequel, was released in Japan on April 24, 2014 on the 3DS, with a release date of '2014' for other countries. The game features a playlist of over 200 songs, including tracks from and, with 60 characters and a 'Versus Battle Mode' for rhythmic multiplayer action.On February 3, 2016, Square Enix announced an Arcade version called.Service for the iOS version ended September 30, 2017 (JST). Due to a lack of support coupled with relative unpopularity, the game was removed entirely from the App Store as of this date. While it is no longer possible to download the game or access new content, existing game data will remain on the device for which it was acquired. Because the iOS app had never been updated within its lifetime, compatibility is limited to devices running iOS 4.x-10.3.x.
Contents GameplayGameplay of Theatrhythm Final Fantasy.The game features three kinds of notes. If a red note appears on screen the player has to tap it; if a green note appears the player must hold the note (green notes in field sequences have a pattern the player must trace); and with yellow notes, the player must slide in the direction of the arrows on them. Failing notes damages.
Earn the indicated amount of Rhythmia to unlock the the corresponding additional songs for the Music Player in the Museum. b#01 - FF1: Prelude:/b., Theatrhythm Final Fantasy 3DS.
At some point in the song there will be a section called the where the notes turn silver. Doing well enough in this section activates an event depending on what type of stage is being played.This gameplay is divided in three types: Battle, Field and Event:. are up-tempo and the player can control up to four characters.
Enemies are damaged and defeated by successfully hitting notes. The Feature Zone activates one of five summons:, or (the rarest). The summons do great damage, often killing the current enemy.The from from appears as an event sequence. feature video montages from scenes of previous Final Fantasy games where the player taps the notes in rhythm with the music featured in the scene.
The Feature Zone activates an 'extended' part increasing the chance to earn points. are similar to event sequences, but instead of video montages they are represented by a chosen playable character strolling though a background scenery. The Feature Zone here calls a, accelerating the character and changing the sound of the notes when hit.Characters have four:,. Each character has different stats to represent their skill, and as the character up. Stats are ranked based on their current level, with the ranks ascending from F to A, with S as the second highest rank a character's stat can achieve and 'Mastered' being the highest.
In the version, the 'Mastered' rank is changed to SS and SSS, being the second and first best rank respectively.Each character may have up to either three or four abilities divided into either Reactive or Proactive abilities, such as and, respectively. Depending on the character, certain skill slots may be restricted to only active or only passive abilities, with some slots able to equip either type of ability. The iOS version has each character restricted to two abilities each, with each ability changing as they level up. This is the only way for each character to have changes to their fixed stat.When the game starts there will be three main options to choose from—Music Play, StreetPass Settings, and Museum:branches out into its own categories such as Series Mode, Challenge and Chaos Shrine.
involves selecting one of the thirteen titles present to play through. After a selection has been made, gameplay consists of a prelude, a battle music sequence, an event music sequence, a field music sequence and an ending. Preludes and endings consist of tapping the screen when floating crystals reach the center, and can be skipped at any time with the player being rewarded all of the earned up to that point. allows a player to go back and play through individual songs from the Series Mode. Each song features three: 'Basic', 'Expert' and 'Ultimate', with Ultimate difficulty unlocked upon completion of Expert mode with a ranking of 'A' or higher. Bonus songs and can also be accessed in Challenge mode.
contains a single-player and cooperative mode for up to four players. Players will earn a, which will unlock, and can be 'defeated' in the Chaos Shrine, after which each successfully defeated Dark Note will unlock another. During multiplayer all players receive the record of the group's best player, meaning a player can get good items by playing with other good players.In the settings the player can edit their and view others' ProfiCards they have obtained from StreetPass:. The options the player can edit for their ProfiCard are what Dark Note it has, changing the byline, selecting a design, and editing the message.
The back of the card contains various statistics, such as the player's current and most played song. Viewing others' ProfiCards allows one to check their statistics. The player can receive the Dark Note by tapping on it.has four options: Records, Collection, Theatre, and Music Player:. Records details all of the player's statistics. Collection shows all of the player's. Theatre allows one to watch any of the unlocked videos.
allows one to listen to any of the unlocked music.StoryThe story focuses on a conflict between. The space between the two is called 'Rhythm', and houses a that births music.
When the forces of Chaos disrupt the balance, the Crystal's power wavers and Cosmos sends her warriors to increase a music wave called 'Rhythmia' to restore balance and make the Crystal shine again.Characters. Main article:The logo mirrors Dissidia Final Fantasy, featuring matching chibi-esque Cosmos and Chaos. The protagonists who were represented in Dissidia 012 Final Fantasy appear along with sub-characters that can be unlocked after collecting crystals.
Many enemies from titles of the series appear, such as, and, and.The iOS port comes with thirteen characters initially available in the 3DS version. Additionally, twenty-five more characters can be purchased online. Of these, two characters are from games not represented in the 3DS version: and.Characters in bold are available by default.Original GameCharacters (both versions)iOS exclusive—————————MusicThe game includes over 70 songs.
Defend your castle law. There are at least five tracks for each Final Fantasy from to, corresponding to a field, battle, event, opening and ending theme from each game. There are extra themes unlocked with Rhythmia points that can be played in special modes; and paid. Main article:released 52 songs as downloadable content, with eight songs available at release, at ¥150 per song in Japan, $0.99 in North America, €1.00 in Europe, £0.90 in the United Kingdom, $11.99 pesos in Mexico, and $1.50 in Australia. To commemorate the game's release the eight initial downloadable songs cost ¥100 each for a limited time after the release date.
The DLC list includes songs the staff had wanted to include but couldn't fit due to capacity limitations. Theatrhythm Final Fantasy is the first 3DS game to have paid download content.The iOS port includes more songs in its online store, including tracks from Final Fantasy Tactics, and, titles that were not represented in the 3DS version.DevelopmentTheatrhythm Final Fantasy is 's debut game. Previously he has worked as support staff with Final Fantasy VII: Advent Children, and proposed making Theatrhythm after Advent Children had been completed. Theatrhythm Final Fantasy was envisioned as a game, but the development team would have had trouble fitting all content in the game.
When Hazama first saw the Nintendo 3DS, he went to developer Indies Zero to finalize the plan for the game and showed this to receiving the go-ahead to start the project that same day.The music selection is based on surveys conducted at the Japanese Square Enix Members during the development of Dissidia Final Fantasy, as well as considerations of balance. Hazama joked that if they'd followed the survey results the game would have been more like Theatrhythm Final Fantasy VII. The included songs are in their original form, the only exception being the 'Gurgu Volcano' theme from the original Final Fantasy, which is based on the arranged version, because the original version was too short. Although Theatrhythm Final Fantasy doesn't use music from spinoffs, is part of, the Final Fantasy XIII family, and the creators wanted to include music from every game in that series.
Although Theatrhythm features songs from the main series Final Fantasy games, no songs from were included. Ichiro Hazama has commented that he thought they were not ready to be incorporated, because Final Fantasy XIV was undergoing a big change, but didn't rule out the possibility of Final Fantasy XIV songs being added in the future.Ichiro Hazama has noted the stories and key moments in the Final Fantasy franchise were often tied to his memories of the music, so it was a natural pairing for him to create a rhythm game. To make the game accessible to as many fans as possible, he wanted to add RPG elements as to not turn them off to the title based on it being a rhythm game.The game outputs at 60 frames per second even when stereoscopic 3D is on, something the team worked hard to achieve. High framerate is necessary for playability in a rhythm game; event music stages run at 30 frames per second due to the need to output video, but the touch controls are still read at 60 frames per second. Some of the event stages show their movies in 3D and making the rhythm gameplay work while playing back a 3D movie presented some technical hurdles.From the beginning the team was discussing how to present characters from the entire Final Fantasy franchise, but after seeing the designs of the Final Fantasy guest characters in Kingdom Hearts Mobile this style was decided to be used for Theatrhythm Final Fantasy. Tetsuya Nomura, who worked as the creative director, thought it would be a good idea to use the artwork from Dissidia Fi.