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Fantasy Zone (ファンタジーゾーン, Fantajī Zōn) is a 1985 arcade game by Sega, but released internationally on March 28, 1986, and the first game in the Fantasy Zone series. It was later ported to a wide variety of consoles, including the Master System.The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets.
Contents.Development The first set of games in the series was developed by and published. These releases were directed by Takao Nakano from the Special-Planning & Development Department of Nintendo. Development on this set of games began in 2009, starting with '. They underestimated the amount of work required to add stereoscopic 3D to a 2D game, requiring much more work than a simple.
Arika attempted a 3D Classics version of the NES/Famicom game because the background had perspective, but found it looked unimpressive in 3D while requiring re-coding collision detection almost from scratch.Games in the series published by are branded as 'Sega 3D Classics' and are developed. Many of the Sega 3D Classics are remakes of games that originally used Sega's 'Super Scaler' technology, which created a pseudo-3D effect by rapidly rotating and scaling large numbers of sprites.Some of the Sega 3D Classics provide options that try to emulate the arcade experience, such as option to enable motion controls or show the screen tilt in games like. 3D allows players to switch between the Japanese and international versions of the game. Some Sega 3D Classics introduce new features altogether, such as 'Super Dolphin' invincibility mode in and the Spin Dash in Sonic the Hedgehog (which is a technique originally introduced in ).While the games are usually advertised as being based on the NES/Famicom or Sega Mega Drive/Genesis version of the game, the developers often take inspiration from the arcade version when adapting the game. Release The 3D Classics were originally announced shortly before the launched, with Excitebike being free for a limited time only before becoming a paid download.Eight of the Sega 3D Classics comprised the retail title, released on December 18, 2014 in Japan. It has not been released outside Japan, although the titles it is composed of were released on the Nintendo eShop internationally throughout 2013 and 2015 (all the component games had been released in Japan prior to the release of the compilation).The second group of Sega 3D Classics were released in Japan starting in December 2013; in the West, they were released in 2015, with one of the five coming out each month.
In Australia, after the release of 3D After Burner II, all remaining SEGA 3D Classics were delayed indefinitely; while many of the games were classified by the much earlier, they were not released in Australia until July 2, 2015. Reception Modojo's Chris Buffa criticized the Arika-developed 3D Classics for being remakes of uninteresting games, commenting that the 3D Classics line should focus on major titles such as and.' S Sam Byford complimented the Sega 3D Classics for making stereoscopic 3D 'a feature', calling the 3D Classics 'the most impressive use of 3D on Nintendo's console to date'. Byford also commented that the added depth perception makes some of the games easier to play.' S Justin Towell praised the conversion of to stereoscopic 3D, but noted that the 3D effect seems 'a bit uneven in the far distance', and criticized the optional screen-tilt feature (which attempts to emulate sitting on a bike in an arcade) as pointless. Towell complimented 3D for its various screen modes and control options (especially the touch screen mode), as well as the new time trial mode.
He also enjoyed the TV simulation displayed in 3D and 3D, although he found the effect fuzzy in Altered Beast due to the slow pace. List of games The games are sorted by title. Available for free to users who logged on to the 3DS eShop between June 7, 2011 and July 7, 2011. The version, on which this 3D Classic is based, wasn't originally available in North America or PAL regions. The original NES version had been previously released on the Wii Virtual Console in both North America and Europe.
Available early for free to users who registered any two Nintendo 3DS titles on between October 1, 2011 and January 15, 2012. The download codes could be used starting December 19, 2011, ahead of the paid public release.
Previously available as a pre-order bonus (at select stores) for on its release day March 23, 2012, ahead of the paid public release of the 3D Classics title. Available early for free to users who registered two of a selection of Nintendo 3DS titles on between November 1, 2011 and January 31, 2012. Download codes were emailed starting January 5, 2012.
Sword of the stars races. When a rebellion does occur, it also possible to research a that takes out the AI planets and ships, and an improved upgrade makes them unconditional loyal pets. There's also a scenario where six players gang up on the AI. They then forced an industrial revolution on the species, in order to take themselves out of the ocean and into space, where they can survive indefinitely.: The look of a faction's ships does not necessarily reflect its power.: Coming to believe this is the first step a Liir takes towards becoming Suul'ka.: The AI doesn't really know how to handle mines.: AI rebellions are infrequent but devastating when they happen.
Available early for free to users who registered two of a selection of Nintendo 3DS titles on between November 1, 2011 and March 31, 2012. Download codes were emailed starting January 17, 2012. The version, on which this 3D Classic is based, wasn't originally available in North America or PAL regions. Retrieved 29 March 2015. ^. Retrieved 29 March 2015. ^ Buffa, Chris.
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