Arkanoid Doh It Again

понедельник 04 маяadmin

.: 1997Mode(s)Up toArkanoid: Doh It Again (: アルカノイド ドー・イット・アゲン) is a game released by in 1997 in Australia, the US, the UK, and Japan. It was developed as a sequel to the original 1986 arcade release of.Gameplay The player controls a ship using either a standard controller or the. Rounds are completed when all the color and silver blocks on the screen have been eliminated. Enemies enter from the doors at the top of the play area. Every eleven rounds a boss enemy will have to be fought.

Some of the blocks contain power-ups that must be caught with the paddle to be used.The game has a total of 99 levels, an edit mode in which users can create their own levels, power-ups, and two-player capabilities. Plot Arkanoid: Doh It Again picks up five years after the events in, beginning with a flashback of the spacecraft Vaus defeating DOH with its energy ball. The game fast-forwards to the present day (the 9th stardawn), where Commander Therle (presumably the ship's captain) writes a log entry recounting the defeat of DoH and stating that their search for a new home goes on and that their goal remains elusive.

He also states that he knows that DoH is watching and waiting.When the player starts the game, the story continues on the 11th stardawn, when the sensors of the Arkanoid have picked up a stunning new Terra Class Planet and has dispatched the Vaus to conduct colonization surveys, but only for Vaus to get warped by DoH, who is surrounding the planet and evidently seeking revenge. Gameplay starts from there.After the player defeats the boss on round 33, which presumably destroys the planet, Vaus escapes DoH's realm and returns to the Arkanoid, where it is now the 14th stardawn.

Bosses

Arkanoid: Doh It Again. Arkanoid: Doh It Again. 1 January 1997. Super Nintendo. 0 comments - Arkanoid: Doh It Again. Login required. Hi there, you are trying to change the gamestatus for this game. Description: Arkanoid - Doh It Again is a Arcade video game published by Nintendo, Taito Corporation released on November 1, 1997 for the SNES.

The Commander states that their mission has ended in tragedy, as the planet was really a, created by the vengeful mind of DoH. However, the Commander says that they must not lose hope, and that their quest would continue, stating that 'someday we will find the peace which we seek.' The same ending occurs after defeating the boss on round 66, destroying the planet again, along with the game credits.After defeating the final boss on round 99, time starts flowing backward.

The Vaus escapes for a third time, but it's finally able to land on the planet, on the 13th stardawn. Commander Therle declares that the journey is at an end, having found their long-sought home. However, they will not repeat the mistakes of the past, and humanity and environment would co-exist together. A cutscene appears showing the Vaus and its crew on the planet and the Arkanoid itself flying overhead. A TV screen appears, as the Commander states that DoH is gone forever, 'banished into oblivion'. The Commander then ends his final entry and shuts off the TV.

This concludes the story, and credits follow.References.

I don’t know what Arkanoid is about. I really don’t. It has a story, and I’ve even beaten the game and seen the whole story once or twice thanks to some luck and perseverance, but none of it sticks with you. All I remember is that the enemy is named Doh, and he manifests as a giant space face that you have to defeat by hitting him with balls.

For real.Weirdness of all that aside, the game’s basically a more refined Breakout clone. You’re unfamiliar with Breakout, you say? Oh, you’re familiar with it, all right. It’s everywhere, one of those go-to games that pops up whenever someone wants to make a game, but doesn’t really want to put any effort into it. That’s not to say that it’s not fun, but it’s been done so many times that it’s stale. It’s not even beating a dead horse at this point, because that metaphorical horse is now a fine pink mist from all of the blows it’s sustained.Even my fat old iPod has a version of Breakout on it by default.The whole idea is that you have to destroy all the blocks in each level using a ball, because your planning against Doh apparently didn’t take into account the huge number of space blocks lying around.

You’d think that your spaceship would come with some guns by default since you’re apparently going after your giant-faced nemesis with the intention of destroying him, but nope, you’re evidently the worst spaceship captain in existence. Dark matter cast. This becomes especially obvious during the infrequent boss fights, where your only method of beating your enemy is by hitting it with your ball.

Outside of boss fights, your main concern is destroying all the blocks as quickly as possible, because the more the ball bounces around, the faster it goes. Because physics are for nerds, and you’re a hardcore spaceship captain who has no need for such nonsense.

Or something. Anyway, Arkanoid is basically Pong for people without friends.On the other hand, it at least makes an effort to freshen up the whole concept by adding the ability to create custom levels.

There are even different kinds of upgrades and blocks to keep things interesting. Some upgrades make it easier to manage the rapidly-accelerating ball, others let you skip ahead to the next level, and still others cause your ball to erupt into multiple balls. You can even get an upgrade that gives you guns with which to shoot the blocks above, which is personally my favorite one. Some blocks have to be hit multiple times to disappear, while others are indestructible and have to be avoided to keep the ball from traveling too fast to keep up with.If all of this is sounding dirty to you, then yeah, I totally get it. It’s difficult to remain at a mature level of thought when you’re talking about beating a giant face by repeatedly smacking it with a ball. What can I say?

Space warfare was different in the 90s.Arkanoid is a game about the genocide that took place against the proud space blocks race. Or something.On the topic of music: does Arkanoid even have music? I just played it and can’t even be sure. There’s a good chance that means “no,” though it could just be rare. The graphics, on the other hand, are kind of pleasant. Simplistic, and there’s really no denying that, but the backgrounds and colors switch up enough to provide the illusion of progress.This is a game I enjoyed long, long ago, but even I have to admit that it’s not really worth playing anymore.

There are so many free games out there that can provide the same kind of entertainment value that buying this particular game would really be a waste of time and money. That’s not to say that the game isn’t fun, but it’s not fun or original enough to recommend to any sane individual nowadays.Arkanoid – Doh It Again Screenshots.