Darius Twin Soundtrack

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DARIUS TWIN (Super NES US version); DARIUS FORCE (Super Famicom JP version); SUPER NOVA (Super NES US version); DARIUS ALPHA (PC Engine JP. Strictly Limited Games will release three limited print special editions of Darius Cozmic Collection for PlayStation 4 and Switch in the west, the publisher announced. The collection was.

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(Game)
Franchises
Release Date
March 29, 1991
Organizations
Description

Releases

DATE

RELEASE

REGION

PLATFORM

1993-4-22Darius TwinEUR (Europe)SNES (Super Famicom)
1991-11Darius TwinUSD (U.S.)SNES (Super Famicom)
1991-3-29Darius TwinJPY (Japan)SNES (Super Famicom)

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Albums Credits

2019

06.??Side-Quests Vol. 2JACG-0014Fan Arrange
04.12Side-Quests Vol. 2N/AFan Arrange
02.28DARIUS THE OMNIBUS II -Gunzou-ZTTL-3005Arrange

2017

02.23DARIUS 30th ANNIVERSARY EDITIONZTTL-0080~6/ZTBD-0001Unclassified

2016

01.23ZUNTATA SOUND EFFECTS COLLECTION Vol.2 ~Darius Collection~ZTTL-3002Sound Effect

2012

10.31COZMO ~ZUNTATA 25th Anniversary~ [Limited Edition]ZTTL-0068~71Unclassified
10.31COZMO ~ZUNTATA 25th Anniversary~ZTTL-0072~3Unclassified

2011

10.31DARIUSBURST ANOTHER CHRONICLE Live in O-EAST -revolt- [Limited Edition]EBCD-0008Remix, Live Event
10.31DARIUSBURST ANOTHER CHRONICLE Live in O-EAST -revolt-EBCD-0009Remix, Live Event
10.05Darius Twin Original SoundtrackZTTL-9040Soundtrack

2009

12.24DARIUS ODYSSEYN/ASoundtrack
12.16Jingle All The WayOUS EP-07Fan Arrange
Darius Twin
Developer(s)Taito
Publisher(s)
  • JP: Taito
  • NA: Taito America Corp.
  • EU: Taito
  • AU: Mattel
Platform(s)Super NES
Release
  • JP: March 29, 1991
  • NA: November 1991
  • EU: April 22, 1993
  • AU: 1993
Genre(s)Horizontal scrolling shooter
Mode(s)Single-player, multiplayer

Darius Twin (ダライアスツイン, Daraiasu Tsuin) is a horizontal scrolling shooter for the Super NES, released in 1991 and is part of the Darius series. It was re-released on the WiiVirtual Console in Japan on April 13, 2010 and in North America on December 13, 2010.

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Gameplay[edit]

Though similar to the arcade Darius entries, Darius Twin featured slightly different gameplay features, most notably in the player's power-ups. Players collected weapon and shield power-ups from square shaped enemies that approached the player from the front and behind, but once players died after collecting a certain number of power-ups, the power-ups the player collected stayed with the ship post-destruction. Players 1 and 2 were allowed their own separate number of lives, but there were no continues in the game.

The game contains five color-coded classes of power-up. The pink item powers up the main weapon, green powers up the side weapons, blue regenerates and/or improves the force shield, orange gives one extra Silver Hawk, and yellow destroys all enemies on-screen. At two points in the game, the player can find a red power-up with a special purpose. It switches the main weapon shot style between that seen in Darius and Darius II.

Plot[edit]

Taking place sometime after Darius II, Proco and Tiat realized just how far Belser had reached into space and hurried back to Orga in hopes of warning the populace. The time they were gone was just enough time for Belser's allies to regroup and spread beyond Darius and begin their invasion of Orga. Once again, Proco and Tiat are quick to throw themselves into battle.

Darius Twin is the only Darius game (besides Sagaia for the Game Boy) where there is only one final stage. As a result, Taito adopted a unique ending modality. There are five endings, each triggered by certain actions in-game. Four of these will never trigger unless Super Alloy Lantern is destroyed.

Reception[edit]

Reception
Aggregate score
AggregatorScore
GameRankings59%[1]

References[edit]

  1. ^'Darius Twin for Super Nintendo'. GameRankings. CBS Interactive. Retrieved 2018-09-24.

External links[edit]

  • Darius Twin at MobyGames
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